Partnering with great teams to bring products to life

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Giving parents the power of Super Vision with PBS KIDS

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I worked with the PBS KIDS Digital team to overhaul the existing PBS KIDS Super Vision™ app to better communicate the real learning power of games to parents.

  • Miguel
  • Chris
  • Sam
  • Ellen
  • Chip
  • Jer
  • more
  • Bryan
  • My Role: UX Strategy • UX Design • Prototyping • User Testing • Visual Design • Integration • QA


PBS KIDS Super Vision gives parents a real-time feed of what their kids are playing and learning across several PBS KIDS experiences.

Connections to and the PBS KIDS Measure Up! app are currently supported.


Some games and apps support a deeper level of integration with PBS KIDS Super Vision. This allows parents to track the skills in which their kids excel, and the skills where they may need more practice.


The Super Vision dashboard gives users access to features outside of the core activity feed experience. The Play Timer is a very popular feature that can display a message on a kid's device and put it to sleep, all remotely. The app has quite a robust help section and even provides TV times, localized to your PBS station.


The app was tested with parents on paper (for language, tone, and data comprehension) and in interactive form (for broader navigational concepts and user preferences). This testing was crucial for the app’s direction and our perceptions of who our users really are.

The PBS KIDS Digital Team and I are continuing to gather feedback about the app and its value as a learning communication tool for parents. If you’ve got a PBS kid, download the app today!

Building a better Incidents app for digital districts

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I worked with Austin from to modernize and enhance the well-loved Incidents app. With an existing customer base of school districts, the behavior management tool needed to feel familiar, even with a host of new features.

  • Austin
  • Bryan
  • My Role: UX Design • UI Design • Product Strategy • Branding


Incidents is built around making the student behavior management process easier. Many schools rely on paper records and manual workflows. Incidents speeds this up considerably, scaling management and analysis to whole districts.


A student’s entire history is accessible on demand, limiting excess consequences that would interfere with school. A teacher or administrator can see an overview as well as a full log of prior incidents to add context to the event at hand.


The power of Incidents comes from the high level analysis of when and where incidents are occurring. Administrators can diagnose problem areas by location, time of day, subject and more.

Powerful filters give administrators the ability to focus on long-term trends or particular types of incidents.


To fit in seamlessly with the dynamic school environment, Incidents is fully responsive, providing a world-class user experience on every device.

The new Incidents app from has been rolled out to districts across the country, garnering priase from current and new users. The app is under active development and continues to adjust to customer feedback.

Building a new platform for learners

Learn More is a digital learning company focused on preparing people to build, manage and lead businesses. They consult with academic and enterprise clients to build customized Field Manuals for students and deliver them through their platform.

I worked with the Nomadic team to improve the learning experience on the platform by giving students better tools and shifting focus towards the social elements of learning.

  • Tim
  • Matt
  • Jun Ho
  • Bryan
  • My Role: Information Architecture • UX Design • UI Design • Prototyping • Front-end Development


The original platform laid a good foundation but didn’t feel like a coherent digital learning space.

Early in the design process we experimented with multiple approaches to each feature and reworked how they all fit together.


The first major improvement was a clear library of content. Field Manuals began to feel like independent elements, each with their own title, cover image, and level of completion.


While each field manual is self-contained, its elements are accessible in different ways throughout the platform. For example, text and video can be favorited for quick reference at a later date.


Each Field Manual contains its own debate section but the conversation hub collects them all into one central location. It also allows users to start new conversations, outside of those set up by program administrators, so they can discuss the content on their own terms.


Notifications help to bring users back to the platform, keeping them engaged with the discussions they’ve participated in.


All of the activity happening in and around field manuals contributes to a leaderbaord. This highlights the competitive aspects of learning in a group of your peers.


I also contributed heavily to the front-end development of the new platform. One of Nomadic's goals is to enable learning anywhere, so we engineered the platform to be just as responsive as the learning materials it houses.

I worked closely with Jun Ho at Nomadic all the way through implementation, making adjustments as we went. Some of the front-end work was also completed with the help of the team at Back Forty.

The Nomadic platform is continually being improved and rolled out to new institutions and organizations around the globe. Below is a short list of other improvements we’ve made to the platform over time.

  • Welcome page for students and administrators

  • Analytics on learning and engagement for teachers and administrators

  • Teaching notes for content and quizzes used in classroom review

  • Dedicated resource management feature for uploaded documents

Supporting early career scientists with NASA’s FameLab

Case study coming soon. Visit live site

Putting Common Curriculum to the test with Baltimore teachers

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I sat down with Scott Messigner to talk about his idea for Common Curriculum. Together we set out to envision a lesson templating system that would help teachers align their curriculum to the Common Core standards.

  • Scott
  • Robbie
  • Bryan
  • My Role: Prototyping • UX Design • UI Design • Front-end Development • User Testing


We first worked on a series of wireframes and user flows to illustrate some core application concepts. These were circulated to teacher focus groups and potential investors for feedback.


A few months later Scott reached out again as the team was preparing the product for launch. They wanted to iterate on the design and user experience and get some user-friendly prototypes in the hands of Baltimore City school teachers.

We worked through static visual designs, interactive click-throughs and full-featured prototypes in code.


The system’s key feature is lesson templating. Teachers can build off of example templates, create their own, or share templates with colleages.


During several pre-launch events we watched as teachers tested the various prototypes and gave us valuable feedback, which we quickly incorporated into the product.

The result was a fully-featured lesson planning tool tailored to the tastes of teachers.

Common Curriculum officially launched with a party at Max's Tap House in Baltimore. Friends of the Web provided final branding for the tool as well as early working prototypes. Development and design work were eventually taken over by the core team at Common Curriculum who have since launched several new iterations of the tool.

Designing one STEP at a time with Inquirium

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STEP is a literary assessment tool that shows teachers what students have already learned, and what will get them to the next "step." I worked in partnership with Inquirium to build several versions of the tool for UChicago Impact.

  • Matt
  • Ben
  • Eric
  • Bryan
  • My Role: UX Design • UI Design • Front-end Development

Version 1 - A simpler web version of the tool.

Version 2 - Updated with more advanced visualizations .

Version 3 - A complete UI overhaul to incorperate rebranding by UChicago.


The most recent version of the tool has hit its stride with intuitive visualizations that allow teachers to explore the results of reading assessments for individuals students, groups, classes, schools and districts.


In this visualization, students are represented by color coded rectangles, giving, at once, a broad and detailed view of student progress.


Clicking on an individual student reveals details of the last achieved step as well as the last assessment they didn’t pass.


We've expanded the tool over time in keeping with the information architecture and visual style guide we set up.


STEP tools and training models are currently being used in 21 states and 39 cities.

Envisioning a supported reading experience with Inquirium

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I met with Inquirium for a two day working session in Chicago to tackle the core application concepts of READi. The task: create a supported reading environment for high school students struggling with reading comprehension.

  • Matt
  • Ben
  • Eric
  • Eric
  • Bryan
  • My Role: UX Design • Product Strategy • Information Architecture

We wireframed our way through different navigation paradigms and got a sense for the information architecture and the intended student workflow.


By the end of the two days we had defined the broad stokes of the system.

At the top level, content in READi is organized into units and grouped by subject.


Each unit contains a number of sections that have background texts (B) to set the stage as well as primary texts (T) on which students focus activity.

Each unit also has a central argument, notecards created from the primary texts, and organizers to help arrange these notecards into meaningful patterns.


Students create notecards by annotating the text: highlighting important plot points, making notes on the text, and tagging things they don’t understand.


Notecards can be arranged into different frameworks (organizers) to help students synthesize the text.

This timeline organizer helps students arrange notecards in chronological order and group them by a concept.

These concepts were developed into working prototypes and tested with 9-12th grade students across the Chicago public school system. The research project and work on the tool are both ongoing.